What up. My take on Hisako's kami form. **Body** - Based on G8F with Rigid based shaders in UDIM format, modified by covahk and modified by me. - Shape keys and custom property options on rig and body mesh. **Outfit** - All 10 colors for the Do-maru. - All 10 colors for the Sode/Gear. - Kitsune Gear: Boots, Ears, Kimono, Tail and Weapons. - Kimono sleeves have physics through proxy mesh. Delete proxy if you don't want it. - Control these colors by going to the shader and dragging color node to material output. **Hair** - Hair rig separate from…
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